Using Bindgen
The bindgen tool can auto-generate bindings from a C header file.
Create a wrapper header file for the library (not strictly needed in this example):
interoperability/bindgen/libbirthday_wrapper.h:
#include "libbirthday.h"
interoperability/bindgen/Android.bp:
rust_bindgen {
name: "libbirthday_bindgen",
crate_name: "birthday_bindgen",
wrapper_src: "libbirthday_wrapper.h",
source_stem: "bindings",
static_libs: ["libbirthday"],
}
Finally, we can use the bindings in our Rust program:
interoperability/bindgen/Android.bp:
rust_binary {
name: "print_birthday_card",
srcs: ["main.rs"],
rustlibs: ["libbirthday_bindgen"],
static_libs: ["libbirthday"],
}
interoperability/bindgen/main.rs:
//! Bindgen demo. use birthday_bindgen::{card, print_card}; fn main() { let name = std::ffi::CString::new("Peter").unwrap(); let card = card { name: name.as_ptr(), years: 42 }; // SAFETY: The pointer we pass is valid because it came from a Rust // reference, and the `name` it contains refers to `name` above which also // remains valid. `print_card` doesn't store either pointer to use later // after it returns. unsafe { print_card(&card as *const card); } }
-
The Android build rules will automatically call
bindgen
for you behind the scenes. -
Notice that the Rust code in
main
is still hard to write. It is good practice to encapsulate the output ofbindgen
in a Rust library which exposes a safe interface to caller.